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Wrap
Text File
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1980-08-15
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4KB
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126 lines
BATMAN, THE CAPED CRUSADER
This is an 'arcade adventure' game with 'beat-em up' overtones. The game
consists of two 'plots' revolving around Batman's deadliest enemies - The
Penguin and The Joker. Each plot is played in a similar fashion - though
the various locations and problems encountered will vary.
The stories so far...
THE PENGUIN PLOT - "A BIRD IN THE HAND"
The Penguin, having been released from jail, decides to set up an umbrella
factory, near his Gotham City mansion, but, of course old habits die hard
and this is but a cover up for his ingenious plan to take over the world
using an army of robotic penguins!
As 'Batman' can you close down the hidden master control computer and stop
this evil conspiracy?
THE JOKER PLOT - "A FETE WORSE THAN DEATH"
Robin has mysteriously disappeared - the only clue found is a single
"playing card" the call sign of the infamous 'Joker'! Batman's arch
enemy has returned. On close examination the Batcomputer reveals a secret
message hidden on the flip side of the card.
"Robin heads for a fate worse than death, the fuse is lit - so don't
waste time, follow your nose and remember, there's no place like home!
Boom! Boom! Can you uncover the mystery, save Robin and defeat the Joker?
Time is running out.
GAMEPLAY
The presentation on screen simulates a comic strip with Gotham City and
all its characters appearing in 'multiple overlaid panels'. Any text (i.e.
clues, descriptions, etc) is displayed in caption boxes in the appropriate
'frame'.
The player, as the 'Batman', has complete freedom to move around and
interact with the numerous locations, solving puzzles en route.
The game is over only when the adventure is complete or Batman has
insufficient energy to continue.
THE CONTROLS
The player can make Batman perform a large variety of moves.
Without the fire button pressed With the fire button pressed
Face back Face back
| |
Climb left \ | / Climb right High kick left \ | / High kick right
\ / \ /
Walk left --- --- Walk right Punch/throw left --- --- Punch/throw right
/ \ / \
Duck left / | \ Duck right Low kick left / | \ Low kick right
| |
Face front Pick up object
or
Enter utility screen
ATARI ST/AMIGA
Face back
Climb
|
|
Walk left --- --- Walk right
/ | \
Duck left / | \ Duck right
Climb
Face front
THE UTILITY SCREEN
By 'pulling down' and pressing 'fire' Batman will enter the utility screen.
This displays all the objects you have 'picked up' and also the control
'icons' which are used to manipulate them.
Note - various aspects of the game's displays and sound effects may also be
changed at this point to suit the requirements of the player.
Batman's energy status bars and the 'plot completion percentage' are also
displayed on this screen.
Game percentage
Objects carried
Control icons
Bat-cursor
Energy status bars
EXAMPLE - UTILISING AN OBJECT
By moving the 'Bat-cursor' onto the object and pressing 'fire', then
selecting the 'utilise' icon in the same manner, that object will be used.
i.e. Food eaten (energy increased)
Key opens locked door
Dart is thrown
HINTS AND TIPS
1. Don't eat too much too soon.
2. Some objects do more damage than good!
3. Keep ducking, to avoid bullets.
4. Never judge a book by it's cover (Joker's plot).
Well this concludes the complete Batman - The Caped Crusader Manual.
The Keep
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